Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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This is why you have 150 gigabyte games. They're doing 10,000 lines when they could have stopped at around 100 to 500.
It's like this for everything. Are games actually unplayable at 30fps and 640x480? Of course not. Lots of us played PS2 games. Our eyes didn't bleed. Our brains didn't explode. But changing absolutely nothing else other than rendering that game at 120 fps / 4K requires about 164x the fill rate.

Meanwhile, the same people complaining about how much data things take also call a game "unplayable" at 1080p/medium/90 fps.
 
It's like this for everything. Are games actually unplayable at 30fps and 640x480? Of course not. Lots of us played PS2 games. Our eyes didn't bleed. Our brains didn't explode. But changing absolutely nothing else other than rendering that game at 120 fps / 4K requires about 164x the fill rate.

Meanwhile, the same people complaining about how much data things take also call a game "unplayable" at 1080p/medium/90 fps.
Depends on the game too. A twitch shooter with a high skill ceiling needs a stable and high fps to feel good. A turn based JRPG doesn't.
 
Trend chasing in the gaming industry has always been a thing. I remember the beat 'em up and fighting game trends of the 90s and there have been many others. It's just that a lot more games get released these days so trend chasing is more obnoxious because now you have to sift through 30 copycats as opposed to 4 or 5.
 
Are games actually unplayable at 30fps and 640x480? Of course not. Lots of us played PS2 games. Our eyes didn't bleed. Our brains didn't explode.
That's because PS2 games were commonly played on CRT televisions. If you're trying to say that games nowadays should regress to THAT point, I'm going to stop you there. That's like saying that television broadcasts should convert back to analog or monochrome.
 
That's because PS2 games were commonly played on CRT televisions. If you're trying to say that games nowadays should regress to THAT point, I'm going to stop you there. That's like saying that television broadcasts should convert back to analog or monochrome.
I'm saying no actual injury would be done by reverting to an era where 4MB was enough to hold every single thing in the frame. We just like things to look prettier. I remember when they started putting fans on GPUs. Seemed like things had gone too far. Here we are now, with people complaining that a 1000W GPU still isn't powerful enough because it can't drive photorealistic path-traced rendering to 200 fps natively at 4K.
 
I'm saying no actual injury would be done by reverting to an era where 4MB was enough to hold every single thing in the frame. We just like things to look prettier.
Neither would be upscaling and strechting out a 360p picture of Betty Grable to save space. That doesn't mean I SHOULD.
 
I have finally finished all Onimusha games released to date with the exception of Blade Warriors of course.
Dawn of Dreams has to be the worst one if its your first time playing it. Hands down.
Not only can you not Issen many of the bosses, the damage you do to them is hampered heavily by the fact that its polluted with RPG mechanics for some odd reason which was probably just an experiment on part of the devs I suppose.
said RPG mechanics don't really favor the game too well because they turn boss fights into a giant sponge or over in less than 30 seconds. The biggest difference I saw was when I was using my maxxed out starting sword lamentation vs a maxxed out Excalibur (Weapon you gain from Floor 50 of the Dark Realm, hardly the 'Ultimate' Weapon for the main character but still one nonetheless) the sheer damage difference was huge in Lvl 3 magic attacks.
Not only that when I looked up gameplay to try and amend this, it seems like the way people kill most enemies isn't really by strategy or out maneuvering them its just by spamming some of the characters strongest moves which to say is disappointing.
It's still a solid game but I don't understand how it feel to that level with a sequel like this.
anyways I can't wait for Way of the Sword because its demo was sick and I've played it 10 times now.
 
Steam deck sales may have plummeted to by a whopping 82% according to Boiling Steam.
While the rank of the Steam Deck in the Top Sellers List seemed stable at first once it was back, it has fallen like a stone from the top 5 to the 14th position for the past 2 weeks. To casual observers, a six-to-eight position slide could seem like a small change. But when you translate Steam’s revenue-weighted ranking back into actual sales, the underlying shift is massive: we estimate that this could represent as much as a 82% decline in weekly shipment volume for the Steam Deck. In unit sales, we are talking about a shift between selling between 11k and 18k units per week in 2025, and only something like 1.4k to 3k per week since July 2026.
Unsurprising, I'd imagine a good chunk of people who wanted a Steam Deck already got one or weren't going to get one anytime soon regardless of the price hike, combined with the ram shortages/price hikes that just killed any further interest in the deck. A similar case can be said for every handheld, such as the popular alternative Legion Go which had a massive price hike, along with the Legion go 2 being released at twice the original price.
Besides the price hikes, there's a theory that manufacturers that make both laptops and handhelds are trying to kill off their handhelds (and most of the market) because it's taking laptop sales away (despite the differing markets).
There's some credit to this theory given companies exclusively in the handheld business don't really raise their price by a lot (mostly talking about Retroid and Ayn products), however most handheld exclusive businesses are for android "retro" console emulation rather than being a PC handheld so they don't have much of a reason to go up drastically in price.
So for handheld PCs "killing sales" for gaming laptops, I can't really say. Thoughts?
While it's not as precise as picking individual cards its combat system revolves around a deck and your potential is based on cards you draw. In that way you can then see each party member as a representation of a card pack which then amalgamates into your "deck"
I agree with your definition of Roguelites, it's pretty much a fact at this point. However immediately following up with "DD is a deck builder" is reaching.
 
Última edición:
Something I wanted to share from my late-night Internet searches, a snippet of a Def Jam Icon review from Gamespot:

Most of the game’s cursing comes from the music itself. There’s a lot of fantastic, uncensored music on the Def Jam: Icon soundtrack, including songs from almost every one of the rappers in the game. There are also a few other classics, such as “Ante Up” by M.O.P. and “Hate Me Now” by Nas.

But there’s one really weird case of censoring in E-40’s “Tell Me When To Go.” The word “Hebrews” is chopped out of the lineimagine all the Hebrews goin’ dumb/dancing on top of chariots and turning tight ones.” Perhaps this is not the preferred nomenclature these days, but it’s hardly worth cutting out in this context, particularly when you take into account the sheer number of times that the infamous “n word” turns up, which creates a very creepy double standard.

This was from 2007, so that really makes you think. I'd figured I'd start here since Def Jam Icon is a video game.
 
Unsurprising, I'd imagine a good chunk of people who wanted a Steam Deck already got one or weren't going to get one anytime soon regardless of the price hike, combined with the ram shortages/price hikes that just killed any further interest in the deck. A similar case can be said for every handheld, such as the popular alternative Legion Go which had a massive price hike, along with the Legion go 2 being released at twice the original price.
Besides the price hikes, there's a theory that manufacturers that make both laptops and handhelds are trying to kill off their handhelds (and most of the market) because it's taking laptop sales away (despite the differing markets).
There's some credit to this theory given companies exclusively in the handheld business don't really raise their price by a lot (mostly talking about Retroid and Ayn products), however most handheld exclusive businesses are for android "retro" console emulation rather than being a PC handheld so they don't have much of a reason to go up drastically in price.
So for handheld PCs "killing sales" for gaming laptops, I can't really say. Thoughts?
Laptops are the shit for travel, but playing video games in public with handhelds/laptops is fucking cringe. You're going to have some nigger grab that shit out of your hands then run away.

It's especially gay if you're on vacation in another country or hanging out with family, enjoy the scenery and the people around you and put the handheld down. It's just a game, it can wait.
 
Spent the past few weeks playing Space Marine 2 to blow off some steam (pun intended) after work after not having touched it for ages and I have mixed feelings about it.

1) It's pretty well optimized so kudos to Saber Interactive for that. I've gotten used to modern games being stutterfests even when my hardware clearly exceeds the requirements so it's nice that this isn't the case here.

2) The shooting and melee combat is fine for the most part, it's not really anything new that the first Space Marine game didn't already do well so at the very least I can say that they didn't actively make it worse. I will say that it's annoying how they removed executions as a way to regain health because it means that there's pretty much no real use for them other than a fancy kill animation. Though at the very least you don't take damage while performing an execution like in the first game.

3) The story is just a retread of the first game, copying it almost beat for beat at parts except that instead of Orks we've got Tyranids, instead of an OC Donut Steel Chaos warband we've got the Thousand Sons and instead of Lieutenant Mira we've got Lieutenant Pajeeta who is also written as kind of a cunt. There's way too much of the characters being callous dickheads for no real reason which is funny on occasion but gets tiring pretty quickly. I will say that I did find Titus' subordinates in this game a hell of a lot more fun and lively than Leandros and Sidonus in the first one though there's the usual diversity stuff in there (I also found Gadriel's look a bit comedic, they essentially took a Korean man and repainted him Nordic) but their banter was fun.
At the very least I'd have genuinely been sad if they died as opposed to not really caring at all when Sidonus got skewered by Nemeroth in the first game. I also appreciated how the Tyranids and the Thousand Sons are still around even after the end of the story so that instead of being all wrapped up neat and tidy the war is still ongoing, you just made a very small difference in the grand scheme of things.
Weirdly enough the game's story also feels a lot lighter-hearted than the first one even despite the heavy subject matter.

4) The enemy variety is OK. There are some pretty cool elite enemies but the usual swarms that you're fighting for 90% of the game consist of maybe 4-5 enemy variants and a lot of the more unique foes are only encountered as boss fights or part of a special gameplay sequence.

5) The weapon variety is awful, you've got like 15 different types of bolter and bolt pistol and a couple of extra variants for the melta gun, plasma gun and lascannon which all feel more or less the same. The first game had less weapons overall but it felt like a more diverse selection.

6) DLC is weird. They offer cosmetics but after buying a couple on sale, it turns out that you still need to grind to unlock them for use in the game. It's such a bizarrely "fuck you" design philosophy that exists for no other reason than to make things annoying. Either have them in the game as free unlockables or make it so that once I purchase them, they are automatically available for me to use. What's with this idea to mix both?

Overall it's an alright experience. Not amazing but not awful either.
 
Are you playing it solo? SM2 is like four times as much fun with a few bros.

It's not strictly a friendslop game but definitely more fun with.
Only played Operations mode online, it was fun but it's more by virtue of messing around with a bunch of strangers rather than the gameplay loop itself being rewarding. Haven't touched PVP yet.

Another complaint I have is that the campaign is way too short. Feels like it's just barely getting started with Avarax and then BOOM you're in endgame now.
 
Reminds me of total biscuits' "framerate police" steam group which named and shamed visuals novels, porn games and jackbox party pack for being locked at 30fps
>45 min review essay
>Last 30 secs: "However, as the game runs at an unsteady 55 fps average, I will be refunding it"
I remember having to google guides on how to optimize games, then a few good years where they all ran well, and now we're back to "games could run well but we're already balls deep in AI functions and denuovo taking the last 70% of performance"
 
Are you playing it solo? SM2 is like four times as much fun with a few bros.
>fun with a few bros
>said Kiwifarms

Jokes aside, everything is fun with friends. It's more logical to judge something without them. Also, my friends all seem to have different gaming tastes from each other since we just can't agree to play anything we all like these days.
 
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