Respuestas al mensaje #8,277

EnemyStand

Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Two reasons. One: writing an open world with lots of interesting locales is hard. You have to figure out scale, local customs for every country...
Corn Flakes

Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

I noticed that too, and I think it in part correlates with the stigmatization of dungeoncrawling as something only beginners and grognards did...
Ghostse

Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

In short, Player durability & societal changes as reflected through popular fiction & games. Game styles come in waves. Your perception is also a...
BiggerChungus

Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Might have something to do with so many games going online, even before wuflu. Sandboxes can work in-person better than online, where games can...
A Useless Fish

Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

In my experience, especially with all the online games I've been involved with since The Plague, I would say a lot of this would have to do with...
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