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What is it about Mario 64 that has such a mysterious vibe?
I think it's the same thing that has happened with Kubrik and all of the conspiracy theories around that.
Kubrick was very smart and put a lot of work into making his movies as good as possible. They are polished to a near sheen. But at the same time they became very popular and people started looking very closely at them. It doesn't matter who you are, when you have enough eyes looking at something you made, people start seeing the scratches and bumps. But we as humans like patterns, we like reasons for things being the way that they are, and for someone as careful as Kubrick we can justify thinking that some tiny detail was intentional, because with Kubrick it just might be.

The same thing happened with Mario 64, in a way. It is a very polished game, and being an old game it was made from scratch, no third party engine or anything. Even the hardware was first party. That means any thought that went into the game came from within Nintendo. It's a very pure game in that way. Then it became fabulously popular. As people turned more and more attention to the game the cracks and scratches start to show, and these cracks and scratches are bigger than the ones in movies because of the nature of the medium. As time goes on we start approaching the point where we know everything there is to know about this game, and a lot of the stuff we know is really bizarre. But sometimes you have to ask if there is something even deeper.
This isn't helped by the atmosphere of the game. There are very few non-hostile entities. The world is empty of all but a handful of friendly faces. The juxtaposition of a kid-friendly tone in a hostile and empty world makes things even weirder when you think too much about it.
 
I think it's the same thing that has happened with Kubrik and all of the conspiracy theories around that.
Kubrick was very smart and put a lot of work into making his movies as good as possible. They are polished to a near sheen. But at the same time they became very popular and people started looking very closely at them. It doesn't matter who you are, when you have enough eyes looking at something you made, people start seeing the scratches and bumps. But we as humans like patterns, we like reasons for things being the way that they are, and for someone as careful as Kubrick we can justify thinking that some tiny detail was intentional, because with Kubrick it just might be.

The same thing happened with Mario 64, in a way. It is a very polished game, and being an old game it was made from scratch, no third party engine or anything. Even the hardware was first party. That means any thought that went into the game came from within Nintendo. It's a very pure game in that way. Then it became fabulously popular. As people turned more and more attention to the game the cracks and scratches start to show, and these cracks and scratches are bigger than the ones in movies because of the nature of the medium. As time goes on we start approaching the point where we know everything there is to know about this game, and a lot of the stuff we know is really bizarre. But sometimes you have to ask if there is something even deeper.
This isn't helped by the atmosphere of the game. There are very few non-hostile entities. The world is empty of all but a handful of friendly faces. The juxtaposition of a kid-friendly tone in a hostile and empty world makes things even weirder when you think too much about it.

And just in general there was a weird uncanny valley like effect with those early 3D games graphics that gave them a mysterious vibe.
 
Is there a way to preserve cool chalk art? Aside from a photo, of course.

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there are spray-on industrial laminates that would make it last quite awhile, sometimes used for exceptional graffiti. It would take a beating on a walked-sidewalk and eventually fade, a shady smooth concrete wall would be the ideal place for such a thing.
 
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