🎭 Dramacow Gamergate / Depression Quest Shitstorm

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Yes, and another key difference that I noted earlier was the fact that he cut losses and resigned. If Quinn even gave some half-assed apology and stopped playing the victim, that would maybe put the thing to rest sooner.
Unfortunately, if humility were a physical substance, people like Zoe and Anita would probably melt if they made contact with it. Think Wicked Witch of the West and Water.
 
Trying to remind people she's an alleged victim as loudly and frequently as possible. What else does she have going for her?

Where is gamergate going to be a year--no, five years from now?

Probably a few articles from a Google search and with it's Wikipedia article deleted, inevitably pushed into the realms of obscurity.I hope the die-hards do not stick to it, rather expanding their line of view and arsenal and find greater ways to help build and research the integrity of video game journalism.

What about Quinn? It's hard to argue anything but a far more violent downhill oblivion. Regardless of if she ever finds humility and rehabilitation, the damage has been done.
 
i honestly dont know who to side with here if any

on one side we have the almost indefensible zoe quinn, her supporters and a bunch of random folks -- quinn herself is not the brightest and her supporters are assholes who will listen to anything that she feeds them + they damage control like all hell

but on the other side we have the equally repulsive gamers and other assorted people -- these ranks are full of a mixture of assholes, gamers who just want this to stop, and the people who do shit like doxxing quinn and people related to "gamergate" or whatever we're calling it now (or at least, attempting to) and posting nudes of those people
 
Where is gamergate going to be a year--no, five years from now?

Probably a few articles from a Google search and with it's Wikipedia article deleted, inevitably pushed into the realms of obscurity.I hope the die-hards do not stick to it, rather expanding their line of view and arsenal and find greater ways to help build and research the integrity of video game journalism.

What about Quinn? It's hard to argue anything but a far more violent downhill oblivion. Regardless of if she ever finds humility and rehabilitation, the damage has been done.
Yeah, at this point it's too late to undo a lot of the damage.

It's been discussed, but it's worth bringing up again--if she had quickly removed Depression Quest when the scandal broke, issued an apology (even an insincere-sounding one), and just laying low for a while a lot of damage could be avoided.
 
Yeah, at this point it's too late to undo a lot of the damage.

It's been discussed, but it's worth bringing up again--if she had quickly removed Depression Quest when the scandal broke, issued an apology (even an insincere-sounding one), and just laying low for a while a lot of damage could be avoided.

It's a good point to bring up, but the problem is that she's an attention whore. She'll thrive on the attention and call herself a professional victim. She'll inevitably fall out of novelty once actual female game designers with legitimate talent come along and shove her so far off the radar that people will ask: "Who is Zoe Quinn?"
 
Where is gamergate going to be a year--no, five years from now?

Probably a few articles from a Google search and with it's Wikipedia article deleted, inevitably pushed into the realms of obscurity.I hope the die-hards do not stick to it, rather expanding their line of view and arsenal and find greater ways to help build and research the integrity of video game journalism.

What about Quinn? It's hard to argue anything but a far more violent downhill oblivion. Regardless of if she ever finds humility and rehabilitation, the damage has been done.

The thing is that we're unclear as to what she is actually capable of when it comes to creating games. If Depression Quest was her top-tier stuff then she's pretty fucked if she didn't have connections but she does so don't be shocked if she ends up at a place like Double Fine until they realize she offers jackshit. A person like her seems to love indie gaming because of the novelty of it. She will contribute to projects only because they appeal to her on a personal level or because it's a friend threw her a bone. While I believe she's probably really great at networking (She's manipulative as fuck) I get the impression she'd be shit when it came to working on a real project where she'd have to deal with non-indie people who spend almost all their time putting everything into their projects and actually want to try to come up with innovative stuff that enhances their audiences gaming experience. Luckily I don't think she has any interest in jumping into mainstream gaming because "Look how random and quirky I am" doesn't mean shit when it comes to following deadlines and creating something that can appeal to a large audience. She hasn't demonstrated any type of consistency except for when it comes to openly responding to drama and switching between complaining about it or downright goading it on.

The girl has a chip implanted into her hand with Deus Ex on it. Yeah, it sounds cool for half a second but then you realized she went through quite a bit of effort just so she can say she did something new and crazy. You want to play a game you love on multiple devices? Use a fucking flash drive. And yeah, one of her friends at Kotaku made an article about it.
 
It's a good point to bring up, but the problem is that she's an attention whore. She'll thrive on the attention and call herself a professional victim. She'll inevitably fall out of novelty once actual female game designers with legitimate talent come along and shove her so far off the radar that people will ask: "Who is Zoe Quinn?"
Aye, but if she removed it, she could've engineered another example of the Streisand effect and that could've driven UP demand as curious people try to find it and play it.
 
I get the impression she'd be shit when it came to working on a real project where she'd have to deal with non-indie people who spend almost all their time putting everything into their projects and actually want to try to come up with innovative stuff that enhances their audiences gaming experience. Luckily I don't think she has any interest in jumping into mainstream gaming because "Look how random and quirky I am" doesn't mean shit when it comes to following deadlines and creating something that can appeal to a large audience. She hasn't demonstrated any type of consistency except for when it comes to openly responding to drama and switching between complaining about it or downright goading it on.

She actually had to do this at GAME_JAM, or rather, would have had too if it didn't crash and burn after the first day.

If she did actually cause that, and it was because of what you're saying, she truly is pathetic.
 
The girl has a chip implanted into her hand with Deus Ex on it.

Holy shit, that was her? I remember reading that from somewhere a while back but I didnt think it was zoey fucking quin. That girl is feccked ehhhppp! and clearly I say this because I am a man who thinks all women belong in the kitchen (now because tone is something that doesnt translate that well in text, I just need to say it right here: No, I dont)
On anouther a-loggy note, I really dont like how she takes all of this QUINNNSPIRACY! crap as an ironic chip on her shoulder. Her avatar on her new/current twitter account (I belive she shut down her old one) is Myspace Tom for fucks sake. As if to say "Yeah Patriarchy, you can all suck lick it because the only reasons you hate my game are because I am a woman!"


One difference though: Nixon was actually a smart person.

He also did not actually approve the (fail!) infiltration of the Watergate facility. His sin was covering it up

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Tricky Dick! dijo:
Okay, who was the asshole who ordered it?
 
im gonna go with no side here and bring up the point that in this whole drama if you take a side you're either defending someone who really has absolutely no sympathy and next to no if not outright no redeeming qualities or defending a group of people who don't seem to have an issue with (other people) doxxing and probably defaming that unsympathetic, largely irredeemable person (because apparently it's okay to post someone's personal information everywhere if they're unsympathetic and perceived as bad by the internet!)

that's just me though

(although i do honestly have to admit quinn isnt doing herself any favors by acting like a complete fucking moron and fanning all those flames even more than ever through her recent actions)
 
And what a worthless piece of writing that is. The newly inserted disclaimer ("Zoe Quinn is a friend of mine!") makes the whole gushing over her even more pathetic.

It's great to see Kotaku (and I guess Gawker by extension) has learned absolutely nothing so far.
 
Actually, that brings up a good point. It is zero-effort. Which means we should bring back some levity to gaming with these games that are most-assuredly not zero effort and address things in an interesting, innovative, and poignant fashion:

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Live A Live:
This SNES game is one of the best and most terrifying analyses of moral decay and how good intentions could go horribly wrong, as well as a great example of the sort of game that Squeenix couldn't bring over during Nintendo of America's "Nanny" days. Live A Live is a dark, terrifying epic divided into chapters, in which characters from various time-periods have a piece of a greater story - and the truth behind that story turns into one of the most tragic stories done on the SNES. I've long contended that it's a great example of storytelling as one of the most fucking sad scenarios I've seen in a game of this era. A worthy playthrough, even on a translated ROM.

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Spec Ops: The Line:
Good god, this game. Spec Ops: The Line is one of those games that deserves to be played not necessarily because the gameplay's good (it's decent, but hardly genre-defining), but because it has one of the most gripping and horrifying narratives ever done by any game, and the stainless steel-plated balls (and ovaries) it must have taken to even greenlight this may show that 2K games is one of the more self-aware publishers at this point. Spec Ops: The Line is to video games what Oliver Stone's Platoon is to movies; a bitterly uncompromising look at the very human cost of armed conflict. This is handled through the eyes of the protagonist, Captain Walker, who the player quickly learns they are not entirely control of, as they are dragged along through a twisted path of madness and destruction in what can almost be described a horror game due to its content. Many people have called it one of the most fascinating things to happen in Video Game narrative in years, and whilst that's true, I'll give you due warning: this is a fucking hard game to sit through, and it requires you to be exposed to incredibly brutal things that are well beyond most shooters, and it will force you to face them directly. This is not something for everyone, and I recommend it only to those with this fact well in hand.

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Papers, Please:
Papers, Please may very well be the game that exemplifies everything wrong with Depression Quest winning IndieCade, because Papers, Please is the game about depression and hopelessness in a world gone mad. In Papers, Please, you take the role of a Border Patrol guard for the glorious nation of Arstotzka, a fictitious communist country in the midst of the Cold War, and you must harass travelers for discrepencies in their paperwork and decide whether they're allowed into the country or not. You earn an incredibly meager wage and you must determine whether or not visitors to Arstotzka are allowed access or not, and if you screw up, you're penalized for it, and the beurocracy of the situation worsens over time as the country struggles to maintain border security during the darkest times amongst the communist superpowers. You get paid for how many you process per shift, and it remains a really good example not only of the drudgery and thanklessness of such a job, but it also makes it central to constant moral choices without being funneled into given patterns. Sure, you can waive the rules to re-unite a couple or help someone bring medicine to a family member, but you'll do so at the expense of your own income and thus your own family. The game has some issues and is a bit rough around the edges, but is incredibly absorbing and definitely worth checking out.

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Yume Nikki:
I'm not a terrible fan of this one, because it's essentially light on plot and more of a surrealist oddity than an actual gameplay-filled game, but as a great example of what's possible with RPGMaker and an excellent mind-fuck in general, it most certainly belongs on this list. The protagonist, Madotsuki, has frankly bizarre dreams and writes them down in her journal (Yume Nikki quite literally means "Dream Diary"). The game mostly involves you exploring the dream world, and the bizarre, often haunting imagery you encounter in this twisted place. The main centerpiece of the game is to explore the dream world and find all 24 Effects, at which point returning to the Nexus and waking up will play the ending. The various effects and the bizarre imagery in Madotsuki's dreams hint at some terrible things, but the entirety of it is incredibly open-ended and open to interpretation. It's worth noting that the primary developer Yume Nikki was wrestling with depression during the development in this game, and it shows, as much of the game's surreal environments and effects are deeply unnerving. It's definitely worth a playthrough.

I encourage you guys to list off a few of your favorites that discuss a poignant issue, either directly or not.

Live A Live sounds interesting, but it sounds like a prequel to Kill La Kill. I'll definitely check that out. I've seen a walkthrough of Yume Nikki. The story about the creator was good. I guess that explains the game's ending.
 
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