Fallout series

I played a few hours of FO3 in TTW (haven't played the game since the 360 days btw) and had a lot of fun in the abandoned school and the supermarket levels, they seem better made than FNV's interiors. Now for roleplaying yeah it's quite bad but I hear there's mods for TTW that rewrite the dialogue and for gameplay since it's TTW it's basically FNV anyways
I personally recommend True Open World DC which basically completely disables the Fallout 3 main quest leaving everything else untouched (And changing a few pieces of dialogue to remove references to you being a vault dweller.) make sure to start in the Mojave with it or install the mod that removes the D.C. start option. Don't know if you can even start in D.C. with Open World D.C. I never tried, always started in the Mojave because I hate the Vault 101 intro from Fallout 3, it always feels like it drags on for too long imo.
 
Doom 1993 was the first Doom, not Doom 2016. Doom guy was a normal guy, not some Devantart OC guy. He wasn't the chosen one. He wasn't put through special training. He was a regular marine on Mars.
So was doom slayer lol, he didn't get special training he just did multiple tours in hell across doom 1+2, final doom and doom 64
That response alone shows you've never played Doom 3. Stick to your "Ball & Gun" games.
I very much have lol, first you think i assume its a tactical shooter and now you claim im a ball and gun gamer.
Go back to twitter retard
 
i just think turning doom into a big fantasy setting with 50 billion characters and factions and zoomerlore is a bit of a stray from "aliens but with demons".

that bit in the new game (DLC?) with him as a marine doing grunt shit was honestly way more interesting than whatever else was going on in that game
 
i just think turning doom into a big fantasy setting with 50 billion characters and factions and zoomerlore is a bit of a stray from "aliens but with demons".
Yean but doom has been doing this since the novels and only stopped for a bit with doom 3 before going right back to it with 2016. Doesn't help either that all the stuff from quake 1 people liked got grafted onto doom because carmack and co wanted quake to be proper sci-fi with 2 and 4
that bit in the new game (DLC?) with him as a marine doing grunt shit was honestly way more interesting than whatever else was going on in that game
I really like how there isn't a major retcon or timeline separation like most franchises around dooms age has done. Most devs would probably just make doom slayer his own character or a descendent of doom guy so making him be doom guy but mentally buck broken by so man tours of hell is way cooler
 
i just think turning doom into a big fantasy setting with 50 billion characters and factions and zoomerlore is a bit of a stray from "aliens but with demons".
Wait a minute... isn't "big fantasy setting being invaded by UAC marines from a completely different media genre" essentially the same as "sci-fi space station being invaded by demons from a completely different media genre"?
Fun fact: in the Doom novels, the demons are aliens using hologram cloaking technology. This alien race is named "Fred". I am not making this up.
 
My Doom guy isn't even a Doom guy. "Doom guy" carries too much weight and I can't handle that. No, to me he's perfectly devoid of lore, personality, identifiable information and association.

Other than being a man, that much I can allow. He's clearly a man. But nothing else. He's pure. He's free of any and all bullshit. Fuck your lore and your coloring books. NO I DON'T WANNA HEAR IT LALALALA

Oh yeah we're in a Fallout thread. I sure do love that .223, sure is my fav
 
One lead into the other, though. He was literally a single dude that laid waste to hell, multiple times.
yeah but there is no horde of faggots near him telling the guy is the chosen one o algo unlike nu-doom "lore", it's just the player and the enemies and guns, lots of guns.
 
So, this video popped up in my feed earlier; it's a guy taking apart some Redditor's take on the Tenpenny Tower situation from Fallout 3. It's pretty solid.
i got that recommended too, i saw the whole morally impossible and just dismissed it, every single take on the tenpenny towers have been retarded noise, the devs clearly wanted you to help the ghouls because of the karma and three dog announcement.

the comments are gold though:
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So, this video popped up in my feed earlier; it's a guy taking apart some Redditor's take on the Tenpenny Tower situation from Fallout 3. It's pretty solid.

https://youtube.com/watch?v=necd15M745U
Devin in HD just seems like an AnyAustin clone. He has a narrow-minded view of the quest with the whole 'ghouls are people too' schtick but ultimately I found it to be a relatively mundane interpretation of Tenpenny Tower.

This response video by Dez I felt weird about because he goes on and on about how humans and ghouls can't live together because ghouls are super diseased and the people of Tenpenny Tower will get sick living with Roy's crew. This is despite multiple communities in the franchise containing both human and ghoul citizens living together and having no health issues. He says that ghouls got kicked out of Diamond City because of this by the mayor and a ghoul had randomly gone feral. Problem is the mayor was McDonough, who might've been an institute synth at the time. Hancock says his brother was acting super weird at the time, so I assume McDonough was replaced by this point. As for the ghoul randomly going feral, that's just another Bethesda fuck up as I see it, since they typically only go feral from constant radiation exposure and there's no radiation in Diamond City. Bethesda love retconning stuff to further plotlines. Dez does bring up Wiseman in Fallout 4 mentioning ghoul decay, but Wiseman is just one guy and can't know everything.

Tenpenny Tower as a quest has aged very funny though. At the time, Emil assumed he was just being clever by putting a subversive twist ending in. Now in 2026, well, let's just say the quest has never been more relevant.
 
This response video by Dez I felt weird about because he goes on and on about how humans and ghouls can't live together because ghouls are super diseased and the people of Tenpenny Tower will get sick living with Roy's crew. This is despite multiple communities in the franchise containing both human and ghoul citizens living together and having no health issues. He says that ghouls got kicked out of Diamond City because of this by the mayor and a ghoul had randomly gone feral. Problem is the mayor was McDonough, who might've been an institute synth at the time. Hancock says his brother was acting super weird at the time, so I assume McDonough was replaced by this point. As for the ghoul randomly going feral, that's just another Bethesda fuck up as I see it, since they typically only go feral from constant radiation exposure and there's no radiation in Diamond City. Bethesda love retconning stuff to further plotlines. Dez does bring up Wiseman in Fallout 4 mentioning ghoul decay, but Wiseman is just one guy and can't know everything.
Probably because it's cool to have ghouls running around and they never gave it much thought but if you establish that ghouls eventually go feral and, that they are basically rotting, radiating corpses then logically, being near them is a terrible idea, a corpse is something you don't even want to touch in real life.

Also, imagine if there was a group of people that could go crazy at any second, for no reason at all, and just try to kill you and your loved ones. It would be a stupid idea to not only invite them to your house, but to also sleep under the same roof as them, thank God we don't have a race of people like that IRL!
"GHOULS could be here" he thought. "I've never been in this neighborhood before. There could be GHOULS anywhere." The nuclear winter felt good against his bare chest. "I HATE GHOULS" he thought. Lone Star reverberated his entire wrist, making it pulsate even as the 15-cap Nuka-Cola circulated through his powerful thick veins and washed away his (merited) fear of minorities after dark. "With a Highwayman, you can go anywhere you want" he said to himself, out loud.
 
Tbf Bethesda made Ghouls retarded. Back in the Fallout 1 or 2 days they weren't that different than humans, they still needed to eat and drink. Now suddenly they're ticking timebombs that can go feral at any time unless they take this magic drug or some bullshit and also they can survive without food or water inside of a refrigerator for like a century and... man why am I even bothering at this point?
 
Wait a minute... isn't "big fantasy setting being invaded by UAC marines from a completely different media genre" essentially the same as "sci-fi space station being invaded by demons from a completely different media genre"?

Fun fact: in the Doom novels, the demons are aliens using hologram cloaking technology. This alien race is named "Fred". I am not making this up.
The Doom novels were possibly the weirdest thing I read in middle school.
 
As much as I love Fallout 3 the Tenpenny tower quest was really weak, I hate quest design where it forces you to pick from two equally shitty outcomes. reminds me of what I hated about the Witcher 3's quests

Maybe a 3rd option could of been to convince the other gouls to leave Roy, or convincing the gouls to go to underworld instead
 
As much as I love Fallout 3 the Tenpenny tower quest was really weak, I hate quest design where it forces you to pick from two equally shitty outcomes. reminds me of what I hated about the Witcher 3's quests

Maybe a 3rd option could of been to convince the other gouls to leave Roy, or convincing the gouls to go to underworld instead
The funny thing is there's a big blatant contradiction where you can run into a group of wandering ghouls who claim they couldn't get into Underworld because of the Super Mutants but then that one ghoul chick who stands guard outside Underworld is totally ignored by them and says to you that the Super Mutants tend to leave the ghouls alone for some reason.
Typical retard Emil writing really.
 
Devin in HD just seems like an AnyAustin clone. He has a narrow-minded view of the quest with the whole 'ghouls are people too' schtick but ultimately I found it to be a relatively mundane interpretation of Tenpenny Tower.

This response video by Dez I felt weird about because he goes on and on about how humans and ghouls can't live together because ghouls are super diseased and the people of Tenpenny Tower will get sick living with Roy's crew. This is despite multiple communities in the franchise containing both human and ghoul citizens living together and having no health issues. He says that ghouls got kicked out of Diamond City because of this by the mayor and a ghoul had randomly gone feral. Problem is the mayor was McDonough, who might've been an institute synth at the time. Hancock says his brother was acting super weird at the time, so I assume McDonough was replaced by this point. As for the ghoul randomly going feral, that's just another Bethesda fuck up as I see it, since they typically only go feral from constant radiation exposure and there's no radiation in Diamond City. Bethesda love retconning stuff to further plotlines. Dez does bring up Wiseman in Fallout 4 mentioning ghoul decay, but Wiseman is just one guy and can't know everything.

Tenpenny Tower as a quest has aged very funny though. At the time, Emil assumed he was just being clever by putting a subversive twist ending in. Now in 2026, well, let's just say the quest has never been more relevant.
The best writing in 3 was The Pitt, because it gave you a truly unwinnable solution.
Help the slaves? Sure, but you are murdering a mother, and subjecting the baby to experiments that will lead to it being killed, and the slaves will now be led by a man even worse than Ashur.
Help the slavers? Yes you give the baby a chance to make a cure, but even if she does Ashur might not uphold his end of the bargain and cure the slaves, let alone free them. And you are subjecting the slaves to a fate worse than death.
Its pure morally gray choices. No matter what, lives will be ruined.
Is it sloppy writing? Maybe, but at the very least there isn't a giant red "THIS IS THE GOOD OPTION BTW" arrow over one of the choices.
 
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