Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

I feel like if they fleshed the game out a bit and didn't lean so hard on the nostalgia/gooner bait it could have some decent potential.
I went on Steam earlier this week and noticed the game Motorslice was released. I kinda forgot about it after my initial criticisms, but I remember still being curious about how the gameplay would be. I was a pretty big fan of Mirror's Edge so I'm always looking for something to fill that niche, so I decided that I would at least give the game an honest chance (and by that I mean I found a cracked copy and figured I had some time to kill). I tried to go in as blind as possible and avoided any reviews or videos besides the ones I saw over 6 months ago.

The story from what I got is you work for some company that deals with exterminating rogue machines (referred as "Motors"). You play as a slicer known as P who goes in to a job site with a recon drone controlled by an operator. Immediately the drone breaks and P spends time trying to fix it, but the connection to HQ is lost. Instead I'm guessing you, the player, take control over the drone which is essentially both a character and the camera in the game (like Lakitu in Mario 64 but you're constantly reminded that they're there).

The gameplay itself isn't bad, but nothing to really rant about. It's more of a platformer than really about parkour. Most of my comparisons come from playing Mirror's Edge, but if I had to guess it I'd imagine it feels more like Prince of Persia but with less movement. There's no sense of momentum, when you do a wallrun you go in a straight line whereas in Mirror's Edge you could feel it was a slight arc. Jumping doesn't feel floaty and I usually don't feel like I'm fighting with the controls, but most of the platforming is pretty lock-on. Like you do a jump you think you wouldn't normally be able to reach and then about halfway through it locks-on to the platform so you feel like all you're doing is pressing A rather than trying to time your jumps right or holding it down to jump farther.

There's a slide button you use for dodge rolling during combat and to do impact falls when landing. By default it's bind to the left ctrl key on KBM which I thought was weird since to me it makes more sense to have a heavily used button be on shift instead. Impact falling also isn't as rewarding as in Mirror's Edge. In that game you had to time it right before hitting the ground, in this game all you need to do is hold it so you can basically immediately jump and hold slide with no consequences.

There's collectable orb drones you can find in the game to encourage exploration. Once you find them you have to take it to a marked drop zone on the map without dying. They also do something to help you with combat but I never had a chance to see it in action.

The first thing that caught me off guard is that there's gore in this game. I found this out after I missed a jump and started falling to the ground only to watch myself explode into chunks followed by a gross crunching sound. Luckily it's very quick (just like actual death) and you can turn it off in the settings, but I was not expecting to see something that realistic.
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Visual-wise, I'm still mixed on whether or not it qualifies as low-poly. The pixelated textures and the models feel like they clash.
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You can actually get an unofficial "retro" feel by going to the video settings and lowering the resolution and turning AA off to get a more pixelated look out of the models if you wanted.
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So now let's slap a CRT filter on it and see if there's any improvements.
motorslice-crt2.png

Screenshot 2026-05-08 190501.png motorslice-crt.png

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It kinda works, though you could argue that anything would look good if you lower the quality and put a CRT filter over it.
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Another visual issue I had was the game can get super dark so you're always forced to toggle on and off the flashlight.
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Anyways, let's get to the REAL reason people would play this game: Gooning.

The gameplay itself is pretty liminal, there's no distracting dialogue or HUD elements while you're playing however the character is constantly panting that I had to turn the voices down. To help build character development, we have optional events known as "slacking off" that you can find while playing. From the ones I've seen so far they're all pretty much an excuse to offer fanservice moments and give the player the illusion that there's a romance element even though you're an orb. Oh and in case it wasn't obvious the also make the simping dialogue large and pulsating.
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All of it is pretty softcore, but the most egregious one I've seen so far is one where the character puts her barefoot to the camera

There's a selfie mode which is also pretty sus as well and has THE FUCKING AHEGAO FACE
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You have to click on her face to change the expression which causes the character to flinch and groan which makes me feel like I'm assaulting her and is offputting

Now I'm not saying having a bit of fanservice is inherently bad, but the trick is being subtle and knowing there's a time and a place for it. From the way the character and the game is presented, you're not initially expecting to see these kinds of moments, it feels out of place and alienating sometimes even if there's nothing explicit. But like I wasn't expecting that by zooming in on the character they would get embarrassed and do the generic anime blushing.
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I'm only about halfway through but I'm still sticking to my initial assumptions. The game could be better if the movement was a bit more fleshed out and if they didn't lean so hard on goonerbait. The animations on the character are pretty well done and did think the boss fights were interesting even though the idea is from Shadow of the Colossus. Overall the game is just mid, the story is vague and nonexistent, and the music is alright and fits the game's atmosphere but is very forgettable.
 
Última edición:
The 12 fps choppy psuedo-2D jittery bullshit seems to be the next style that troons are going to be circlejerking to death.
https://youtube.com/watch?v=aQoEd5rnxiQ
I've even seen it paired with the shitty low poly sloppily textured models too. This style is so easy to do wrong and when it's done incorrectly (99% of the time) it looks like absolute dogshit.
oh boy been hearing about this one from my friends :lol:

The odd character design choices (it's like 5 different styles of block 3D cartoony art where they didn't know if they wanted it stylized or semi realistic) spiderverse like stutter animation and the Stranger Things level nostalgia we've seen for decades now.
A lot of these bands weren't this popular among the youth back then that they would appear on a 90s themed game. Seems very astroturfed, like a desperate take at the radio stations in GTA: Vice City.
Gonna steal this from my friend who said "It's a pointless movie game made by hipster millennials who think the 1990s = shitty references + modern day dialogue."
 
A lot of these bands weren't this popular among the youth back then that they would appear on a 90s themed game. Seems very astroturfed, like a desperate take at the radio stations in GTA: Vice City.
I'm gonna assume they're an elder millennial if they think Joy Division and The Cure are some obscure thing for cool teenagers to listen to.
 
I was thinking more of Devo and Roxy Music, but those skater kids don't look like they would've liked these two, either.
I'm gonna assume they're an elder millennial if they think Joy Division and The Cure are some obscure thing for cool teenagers to listen to.
The question is why they feel the need to colonize the memory of the 90s and 00s.
 
Surprised no one seems to have mentioned that furfag "ultra-hardcore" game, or is it not quite fitting of this thread? It sure as shit is troonslop at least.
The aesthetic reminds me of that survival horror game where you have 1 arm and you have to do everything with it while rushing to rid yourself of a parasite. But in regards to the gore and injuries damn... This game is pretty damn grusome. Makes the Farcry 2 healing animations look pretty tame.

btw i remember there was a tranny porn game quite a while. It was cyberpunk (of course) and you were supposed to be an android that suddenly developes trannyism or some shit and goes live with a bunch of dysgenic freaks.
 
The first thing that caught me off guard is that there's gore in this game.
I know it has been discussed earlier in the thread, but their obsession with gore is weird. I would not think (and I don't think anyone thought) this game had gore in it, doesn't really fit the "feel" it looks like it is going for. In a way, it plays into the whole artstyle discussion, what with it being part of the feel of the game. They want to emulate something, does it poorly, then add in their own bullshit that doesn't fit and ruin that thing they want to emulate.

It's also too bad that it seems like the guy cared more about this "style" and adding soft-core rather than refining their game. There's nothing worse than a game that is almost good, especially with such a coddled community.
Surprised no one seems to have mentioned that furfag "ultra-hardcore" game, or is it not quite fitting of this thread? It sure as shit is troonslop at least.
I don't think there is a dedicated furry-game thread, but there is some overlap with those two communities anyway. First look at the game I thought that it could be fun. Kind of cool idea to have a mini-game for different types of injuries, but then it's also one of those games that seem to overload you with information.
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I've played some other furry game called Across the Obelisk that had the same problems. It's like Slay the Spire, if you played four characters at the same time and it had 30 different types of buffs and 30 different types of debuffs, each one you need to remember the difference off. It's a bit of a jump since it's only two games, but do furries have a thing for showing lots of information? Or is it just general autism?
 
The 12 fps choppy psuedo-2D jittery bullshit seems to be the next style that troons are going to be circlejerking to death.
https://youtube.com/watch?v=aQoEd5rnxiQ
I've even seen it paired with the shitty low poly sloppily textured models too. This style is so easy to do wrong and when it's done incorrectly (99% of the time) it looks like absolute dogshit.
It has a very... uhm... well interesting scene:
but do furries have a thing for showing lots of information? Or is it just general autism?
"The game has deep systems" -> "the game has more information". These people often tend to think that you can reverse it and by adding a lot information it would make their game deeper than it is.

Well, for troons it goes beyond games: "you are a woman" -> "you wear skirt", so they reverse it to "you wear skirt" -> "you are a woman".
 
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There's a selfie mode which is also pretty sus as well and has THE FUCKING AHEGAO FACE
Not even attractive, just looks physically ill in multiple ways. :|

Noticing that there's a distinct lack of confidence when trannies and other progressive types attempt to create characters for thirsting over. Instead of the classic "Yeah, we have hot women and what I personally like in the game, deal with it, faggot", we get "No, this is totally unproblematic, my fellow xisters!!! I'm just following this trend, and even if it hypothetically was my fetish, you're just a kinkshaming bigot! I'm going back to my groomcord to cry over your reaction to my cute and valid behaviour! Stop investigating my profile that's full of questionable comments regarding real minors! :'("

(The latter is definitely parodical, but people like Nooseworx seem to look like this and say this)
 
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It has a very... uhm... well interesting scene:
I'm shocked that the infamous make-out scene is heterosexual. Has anyone actually looked at this game enough to tell me if the protagonist goes lesbian by the end? Or, given gen brainrot's aversion to physical contact, does she declare herself beyond physical love in general?

Edit: I just realized that I flat out assumed the protagonist of this game was the chick. I'm actually double-downing on that now, There's no way in Hell this game is told from a straight dude's perspective.
 
I know it has been discussed earlier in the thread, but their obsession with gore is weird.
Not only that. They have an obsession with excessive gore and cutesy things. And if a game has a lot of cutesy/girly stuff and over the top gore it's a dead giveaway for troonslop.
"The game has deep systems" -> "the game has more information". These people often tend to think that you can reverse it and by adding a lot information it would make their game deeper than it is.
A lot of indie devs follow this formula, but not only on the "deep systems". You want to make your game look unique and rad? Give it a huge and intrusive UI with horrific aesthetics. You want to sound profound and esoteric? Make descriptions vage and nonsensical following the Dark Souls formula of item descriptions.

There is always a formula they try to follow in regards to try to make their games look unique and in the end, they just make them horrific.
In general I wonder if we could add Vampire Survivors and Vampire Crawlers here
Didn't Jim Sterling do writing for Vampire Survivors writting about a tranny witch or something?
 
A lot of these bands weren't this popular among the youth back then that they would appear on a 90s themed game. Seems very astroturfed, like a desperate take at the radio stations in GTA: Vice City.
The game itself is astroturfed and horrid but smashing pumpkins and devo have no right being in this trash
 
The 12 fps choppy psuedo-2D jittery bullshit seems to be the next style that troons are going to be circlejerking to death.
https://youtube.com/watch?v=aQoEd5rnxiQ
I've even seen it paired with the shitty low poly sloppily textured models too. This style is so easy to do wrong and when it's done incorrectly (99% of the time) it looks like absolute dogshit.
I keep seeing this image be passed around on X dunking on the game
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To a Zoomer you might not think there's anything wrong, but several people have pointed out this is an inaccurate representation of the 90s:
  • Most people were already switching to CDs in the mid-90s
  • The tape is upside-down and the label is even written upside-down which nobody ever did
  • People rarely used the pencil trick to rewind tapes, especially if they have a working cassette player (which in the previous scene to this you can see the tape was ejected from a player that has a rewind button). This was mainly done to fix tapes that got eaten and unraveled by bad players
  • The direction and animation is counterclockwise, meaning you're actually unspooling the tape rather than tightening it
If you're gonna larp at least do it right smh
 
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