- Registrado
- 11 de Nov, 2024
I went on Steam earlier this week and noticed the game Motorslice was released. I kinda forgot about it after my initial criticisms, but I remember still being curious about how the gameplay would be. I was a pretty big fan of Mirror's Edge so I'm always looking for something to fill that niche, so I decided that I would at least give the game an honest chance (and by that I mean I found a cracked copy and figured I had some time to kill). I tried to go in as blind as possible and avoided any reviews or videos besides the ones I saw over 6 months ago.I feel like if they fleshed the game out a bit and didn't lean so hard on the nostalgia/gooner bait it could have some decent potential.
The story from what I got is you work for some company that deals with exterminating rogue machines (referred as "Motors"). You play as a slicer known as P who goes in to a job site with a recon drone controlled by an operator. Immediately the drone breaks and P spends time trying to fix it, but the connection to HQ is lost. Instead I'm guessing you, the player, take control over the drone which is essentially both a character and the camera in the game (like Lakitu in Mario 64 but you're constantly reminded that they're there).
The gameplay itself isn't bad, but nothing to really rant about. It's more of a platformer than really about parkour. Most of my comparisons come from playing Mirror's Edge, but if I had to guess it I'd imagine it feels more like Prince of Persia but with less movement. There's no sense of momentum, when you do a wallrun you go in a straight line whereas in Mirror's Edge you could feel it was a slight arc. Jumping doesn't feel floaty and I usually don't feel like I'm fighting with the controls, but most of the platforming is pretty lock-on. Like you do a jump you think you wouldn't normally be able to reach and then about halfway through it locks-on to the platform so you feel like all you're doing is pressing A rather than trying to time your jumps right or holding it down to jump farther.
There's a slide button you use for dodge rolling during combat and to do impact falls when landing. By default it's bind to the left ctrl key on KBM which I thought was weird since to me it makes more sense to have a heavily used button be on shift instead. Impact falling also isn't as rewarding as in Mirror's Edge. In that game you had to time it right before hitting the ground, in this game all you need to do is hold it so you can basically immediately jump and hold slide with no consequences.
There's collectable orb drones you can find in the game to encourage exploration. Once you find them you have to take it to a marked drop zone on the map without dying. They also do something to help you with combat but I never had a chance to see it in action.
The first thing that caught me off guard is that there's gore in this game. I found this out after I missed a jump and started falling to the ground only to watch myself explode into chunks followed by a gross crunching sound. Luckily it's very quick (just like actual death) and you can turn it off in the settings, but I was not expecting to see something that realistic.
Visual-wise, I'm still mixed on whether or not it qualifies as low-poly. The pixelated textures and the models feel like they clash.
You can actually get an unofficial "retro" feel by going to the video settings and lowering the resolution and turning AA off to get a more pixelated look out of the models if you wanted.
So now let's slap a CRT filter on it and see if there's any improvements.
It kinda works, though you could argue that anything would look good if you lower the quality and put a CRT filter over it.
Another visual issue I had was the game can get super dark so you're always forced to toggle on and off the flashlight.
Anyways, let's get to the REAL reason people would play this game: Gooning.
The gameplay itself is pretty liminal, there's no distracting dialogue or HUD elements while you're playing however the character is constantly panting that I had to turn the voices down. To help build character development, we have optional events known as "slacking off" that you can find while playing. From the ones I've seen so far they're all pretty much an excuse to offer fanservice moments and give the player the illusion that there's a romance element even though you're an orb. Oh and in case it wasn't obvious the also make the simping dialogue large and pulsating.
All of it is pretty softcore, but the most egregious one I've seen so far is one where the character puts her barefoot to the camera
There's a selfie mode which is also pretty sus as well and has THE FUCKING AHEGAO FACE
You have to click on her face to change the expression which causes the character to flinch and groan which makes me feel like I'm assaulting her and is offputting
Now I'm not saying having a bit of fanservice is inherently bad, but the trick is being subtle and knowing there's a time and a place for it. From the way the character and the game is presented, you're not initially expecting to see these kinds of moments, it feels out of place and alienating sometimes even if there's nothing explicit. But like I wasn't expecting that by zooming in on the character they would get embarrassed and do the generic anime blushing.
I'm only about halfway through but I'm still sticking to my initial assumptions. The game could be better if the movement was a bit more fleshed out and if they didn't lean so hard on goonerbait. The animations on the character are pretty well done and did think the boss fights were interesting even though the idea is from Shadow of the Colossus. Overall the game is just mid, the story is vague and nonexistent, and the music is alright and fits the game's atmosphere but is very forgettable.
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