I've been playing this, got about 50 hours in, have to say this is one of the cleanest Roguelites launched in a while.
Shape of Dreams is a kitbash of Risk of Rain and MOBA style combat, but with far more complexity than Risk of Rain, because of the limited nature of builds, and how the systems work.
its an Isometric Roguelike, you can either click to move (insane of you lol) WASD, or use a controller, the main gimmick of the game is the Memories, AKA abilities, like in a MOBA, you have 4, and a passive, however, each character only starts with 2, and all memories elsewise are random loot, you can even replace your starting Memories, you can drag and drop memories for other players (this game has drop in, and drop out Co-Op) and you can upgrade Memories nigh-infinitly, so long as you get the Dust required, which obviously goes up in increments.
the truly complex part of the game are the Essences, which are modifies you slap on memories, each Memory can old 3 Essences, and they modify the ability, or do some sort of effect when you use the memory, or reset the memory when something you do occurs, or a myrid of things, some are just straight up stat sticks or "you fire fireballs intermentilly", you can ALSO upgrade Essences infinitely as well, and this is how you can exponentially increase your damaage, healing, negation or w/e.
Each character fits a sort of archetype you'd imagine, the Ranged Carry, the "Speedy Melee", the Tanky Melee, the Pet Class, the "It says Healer, but they are actually the Vampiric HP Tank of Doom", there is also a modifable equipable passive constelation for each character which mainly just adds some base stats or effects, none of these scale like in progression Roguelites, but are more ways to gear the character in a certain direction, the only thing that TRULY seperates each character is the unique starting Memories, the unique passive, how you auto attack, and what stats the character gets on levels, other than that you can, if you want build any character any way.
The combat reminds me of a top down version of Nu-MMO, with warning effects before any attack, sorta like FF14, and just like Risk of Rain, you can Loop as many times as you want, difficulty scales with time played, UNLIKE Risk of Rain you can stop the game and come back to it at a later time, including multiplayer, so long as all the same players rejoin their characters will be the same loadout/level and you can pick up where you left off.