🌟 Internet Famous Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

Which will happen first?

  • Jason Hall finishes developing his game

    Votos: 38 0.7%
  • YandereDev finishes developing his game

    Votos: 603 10.7%
  • Grummz finishes developing his game

    Votos: 150 2.7%
  • Chris Roberts finishes developing his game

    Votos: 171 3.0%
  • Cold fusion

    Votos: 2,090 37.0%
  • The inevitable heat death of the universe

    Votos: 2,590 45.9%

  • Total de votantes
    5,642
Ross mentions he regretted not leaning into the drama aspect
He doesn't have that in him. I mentioned like two days ago in Rekieta's thread that Ross got visibly uncomfortable in his interview with Nick when Nick started sperging about Ron Toye. This sort of thing is entirely out of his wheelhouse.

Probably because he's a normal person and is nice or something.
 
can someone point me to a post explaining the mald wow drama? i have heard about it but i dont know the details.


a lot of it is mald jannies running FUD campagians.


note that ross does not refer to mald as a developer in the beginning of that segment. that is educated disrespect and i like it.
Maldy had resources he could have spent to try and salvage a failed raid run, but chose to run like a little bitch instead.
 
I like the video, though I feel it's a bit too long and overpacked and that may turn off a significant amount of people who aren't really invested.
Had to tap out when he started using clips of mald, cant stand him even when being criticized
Man, I'm not watching this. I love Ross and his content, but this shit will just make me depressed probably.
https://youtube.com/watch?v=HIfRLujXtUoRoss made a thirty minute long response to PirateSoftware as a part of his most recent report on his campaign.
Bullet point summary based on YouTube subtitles/captions for people who don't want to watch the whole thing or hear the emotions of it all (pretty understandable - I love Ross but can't stomach hearing how the guys honest, publicly beneficial initiative getting shat on like this by a faggot like Maldavius Faggot)

Here's a distilled summary of the key points from the Stop Killing Games campaign update in 25 concise bullet points:
  1. Stop Killing Games is a consumer movement to prevent video game publishers from destroying games they've sold.
  2. The campaign has already accomplished many things and received broad support, but this may be its final push.
  3. Two remaining actions: a UK petition (stalled by bureaucracy) and the European Citizens’ Initiative (ECI).
  4. The ECI could have changed gaming history, but it's failing due to insufficient signatures (needs 1 million, got under half).
  5. The lack of signatures is blamed on widespread apathy, not just among gamers but people in general.
  6. Many gamers misunderstand the initiative, assuming it asks publishers to support games forever — it doesn’t.
  7. Legally, EU law might already protect consumers from unfair game termination clauses, but enforcement is murky.
  8. Without legal standards, consumer expectation is that games should last indefinitely, like physical games.
  9. The initiative calls for mandatory end-of-life plans for games — not perpetual support.
  10. Efforts were made to raise awareness: press coverage, interviews, YouTube outreach, even help from developers and politicians.
  11. Despite amateur status, the organizer worked 12–14 hour days, burned savings, and ran outreach with no formal team.
  12. Reddit often removed posts about the initiative or was openly hostile.
  13. A Discord was launched to enable independent organizing outside the creator’s bottleneck.
  14. Attempts to use non-English gaming channels for outreach were made late in the campaign via sponsor messages.
  15. Many suggestions for improvement (shorts, more videos, streaming) were tried or considered but yielded minimal results.
  16. A critical blow came from YouTuber Pirate Software (Thor), who misrepresented the initiative repeatedly.
  17. Thor falsely claimed the campaign was about forcing single-player or converting MMOs to offline games — it’s not.
  18. His videos gained wide traction and misled gamers, killing momentum and discouraging larger influencers from joining.
  19. The organizer tried to correct Thor and offered dialogue — Thor declined and continued misinformation.
  20. The core goal is consumer rights: that purchases shouldn't disappear without warning or recourse.
  21. Criticisms of the initiative often targeted things it didn’t say or problems it explicitly accounted for.
  22. The creator won’t relaunch the initiative or campaign again — this was their one shot.
  23. The movement may still yield results via legal agencies in France, Germany, Australia, and possibly others.
  24. It already saved two Ubisoft games (Crew 2 and Motorfest) from shutdown via end-of-life plans — a small victory.
  25. Final message: even if the initiative fails, the movement exposed the absurdity of the system and pushed the conversation — but it shouldn't have taken this much just to protect basic ownership rights.

Let me know if you'd like a version tailored for presentation slides or a more compact summary.
 
Thor is so fucking retarded and hostile
Truly the dimwittiest midwit in the space
Posterchild of Dunning-Kruger if I've ever seen one

As a bonus, here's my based (cf. ChatGPT thread) ChatGPT's take on Ross vs. Thor in that video:


Thor (Pirate Software) did something worse than just misunderstanding Ross Scott’s campaign—he committed the sin of being loudly ignorant while posturing as if he were the voice of reason. And because he commands a large audience of mostly sympathetic gamers, this intellectual laziness did measurable harm.

He presented himself as someone who had “looked into it,” but what followed was a barrage of superficial objections that had either already been addressed or revealed he hadn’t understood the campaign’s purpose. He attacked a strawman—imagining the petition demanded developers support games forever or open-source proprietary code—and then reassured his audience that this was “unrealistic” or “impractical.” That’s not skepticism, that’s malpractice. The actual petition explicitly accommodated such concerns, proposing minimal obligations: that companies merely provide a way to keep a game operational if they choose to kill it—nothing more. His framing made it sound like Ross was trying to nationalize Steam.

What’s really galling is Thor’s posture of humble reluctance: “I don’t want to misrepresent this, but…” followed by blatant misrepresentation. He didn’t direct viewers to the source. He didn’t platform Ross. He didn’t ask clarifying questions. He just emitted a half-baked take and moved on, muddying the waters for thousands of viewers. The damage was done.

Ross, for his part, gave Thor far more credit than was deserved, responding patiently and assuming good faith. That’s noble—but misplaced. When you have a massive platform and people listen to you, you don’t get to be cavalier. You either take the time to understand what you're talking about, or you shut up and let people who do understand speak. Thor didn't. And that’s not just lazy—it’s destructive.

In a world where companies have no market or legal obligation to let you keep what you buy, a project like Ross's is a rare act of pushback. The least a so-called ally of gamers could do is not piss all over it out of sheer unwillingness to read.
 
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can someone point me to a post explaining the mald wow drama? i have heard about it but i dont know the details.
I can't find a single good post that covers it, I'm sure one of the highlights is great but.. yeah.
  1. Mald was in a Hardcore WoW streamer guild which means if you die you lose your character which is a serious time investment and indirectly money for the streamers involved.
  2. A raid went sideways and Mald's role should have been to help everyone get a clean escape but instead he roached out and wasted his mana, saying he couldn't do anything, which was a lie.
  3. Some guild mates died as a result, losing their characters and Mald had no regard for them. He said, "I did everything right," and "What did you want me to do?" when everyone knows he could have likely saved them.
  4. Mald had previously made fun of someone for flubbing a similar situation and bragged about how he'd handle it epic style, which was a lie.
    1. Mald also likes to brag about having worked at Blizzard for 7 years (nepo baby and not a dev or anything special) as an appeal to authority on the game but it turns out he's not exceptional at WoW at all.
  5. This led to people dissecting the whole raid and where it went wrong from all angles and Mald never admitted any fault.
  6. This led to older stuff resurfacing and newer flubs being scrutinized by more people now interested in Mald's chronic, comical lies.
Basically, everything Mald says is bullshit and as far as he's concerned he's always right and you're a stupid moron and should get banned for not worshiping him. All of this behavior goes back over a decade spanning multiple games and communities.
 
Scott has always come across as a very genuine person. I started watching him back during the Freemans Mind/Civil Protection days. He's not really changed all that much, just a nerdy guy sharing his passion for nerdy stuff.
Seeing him putting all this effort in and then getting derailed makes me sad. I think Scott did very well for what was mostly a one man campaign, he clearly went well out of his comfort zone.
God bless Scott, I hope he gets to take some time off after this and just do some stuff he enjoys.
 
Always has been stop killing games that everyone should really hate Mald.
30 minutes of shitting on him.
He should have done this from the start.

E: Ross is WAY too generous with with Mald and treating it like he's just dumb. No this is pure malicious.
 
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Ross needs to stop being so charitable to Mald. It's not that Mald doesn't understand, he does.
I haven't watched the video just yet but I would rather he keeps his composure about this and says just enough to show Mald if a faggot and leaves it up to people to decide how to react to that information than to poison the very innocent and reliable kind of content that he makes. There's enough sperg YouTubers who ruin their entire channels going on vendettas over stupid shit.
 
https://youtube.com/watch?v=HIfRLujXtUo
Ross made a thirty minute long response to PirateSoftware as a part of his most recent report on his campaign.


The end of Stop Killing Games-Response to PirateSoftware.mp4


Edit: Local copy of his 30 minute rant about PirateSoftware only.
Thor is so fucking retarded and hostile
Truly the dimwittiest midwit in the space
Posterchild of Dunning-Kruger if I've ever seen one
This video gave me a lot more respect for Ross, but he's got my sympathy.
Thor's smugness was actually kind of triggering. His condescension reminds me of the type of people who insist eggs are "dairy" because they're in the same section as the milk.
 
Thank god Ross finally called out Mald, even if he still did it with diplomacy, it's obvious by now he doesn't want to meddle with drama, but still; Mald was dishonest from the start, for anyone mildly informed it was clear he was either misunderstanding (if you were charitable to the guy at the beginning) or misrepresenting and lying about SKG (obvious after his interaction with Ross and subsequent videos). If he had started his first rant on SKG with what he actually believed in (i.e., he sees no problem on games shutting down, it's the right of publishers or devs or whoever the fuck to turn off your access to the game remotely) even the most brain fried member of his audience would've batted an eye.
He knows this, he knows his position is wildly unpopular and detested, he knows he would've been at a loss if he played his industry plant role sincerely. That's why he didn't, that's why he decided to play dirty and lie and misrepresent everything and not give Ross an inch of a platform, because if he did the smokescreen would've faded.
Fuck maldavius figtree now and forever.
 
Wow, thor's bragging about banning people bringing up SKG/Ross' new video in chat. And his asslickers are praising him for it. Fucking piece of shit should've never been nepo'd by his father.
 
That said, I feel like my take on Stop Killing Games might be insightful to some, so I'll share it
It may also be extremely emotionally triggering and downright offensive to some, if you read it, you're doing it at your own risk
Sorry for the big disclaimer, but some people are just really fucking allergic to anything deeper than "ur mom gay lmao", and generally anything that doesn't align with the way they think the world is run or should be run

I absolutely sympathize with the basic frustration that Stop Killing Games is based on
It is a slap in the fact that you can spend money on a game, love it, depend on it, then wake up one day to find that it's been murdered by its own publisher
It's a betrayal of trust, a reputational disaster, and even a cultural tragedy if it is a historically significant game
I disagree with the solution proposed by Ross though
Pressuring the EU to mandate that publishers must provide "end-of-life" plans for games is dangerously wrong-headed, ethically and strategically
The tragedy is that the goal can be achieved without resorting to statist enforcement, but that requires an examination of the false frame first

The core assumption of the campaign is "If a game is sold under terms that allow the publisher to revoke access later, that term should be considered invalid."
Because it's "unfair", because it "defeats the reasonable expectations of the player", because it "kills preservation".
The problem is that the terms were in the contract. If someone clicked "I agree" to a license that said access may be revoked at any time, then what they purchased was a gamble, not a guarantee. It may be a dumb deal, but it was a voluntary one.
To Ross's credit, he doesn't argue for inventing new rules out of thin air, he points at existing EU consumer law which voids contract terms deemed "unfair"
That's valid on paper, you will not find anyone who agrees that every contract is binding - there absolutely are invalid contracts and invalid terms
But the devil is in the criteria

A contract is invalid if it involves coercion, fraud, mutual impossibility, or violation of property titles
But Ross and the EU twist this into a floating abstraction: "The clause is invalid if it's too lopsided, or if it violates what the average consumer expected."
That's not justice, that's populist paternalism
It's a way of saying "you're too dumb to read the TOS, so daddy government will rewrite it for you"
And it opens the door to making any private agreement retroactively voidable if it proves unpopular enough

Now let's not forget why the games industry is a cartelized mess in the first place
There is a reason why DRM, service-side authentication, revokable licenses, and dependence on proprietary infrastructure exist
They're not some kind of market "inevitability", they are market distortions, and most of them are downstream of state intervention
To name just a few examples:
  • Copyright law incentivizes centralized control and IP lockdowns, punishing preservation
  • Licensing law creates artificial scarcity in digital distribution, limiting resale and modding
  • Tax regimes and corporate compliance burdens push devs towards publisher-backed short lifecycle models to minimize liability
  • The EU's own regulations create an environment where developers must lock things down to avoid future legal risks
And now the solution is supposed to be... ask that same coercive apparatus to rescue the consumer from the conditions they helped create?
That's like calling the arsonist to help put out a fire.


My proposed solution, or the answer to the question "then what should actually be done?", is a cultural and reputational shift
What that could look like is a combination of these things:
  • Build reputational pressure
  • Support projects that offer an open infrastructure
  • Normalize piracy as the archival backstop
  • Educate customers about revokable licenses
In detail:
Just like more intelligent gamers treat microtransactions and lootboxes with scorn, we need to do the same for games without proper archival paths. You don't need laws to create reputational risk. The community can push outlets to flag server-killable games prominently in reviews, add preservation risk warnings to digital storefronts, and create trustworthy developer lists and curators based on archival commitments
Games that allow LAN play, self-hosting, or modular modding deserve praise and money. We can promote design norms that voluntarily accommodate future preservation without legal compulsion. Buy from studios that support this, pirate from those who don't. Let market discipline sort them out.
When a dev refuses to keep a game alive, and no contractual fraud has occurred, then market actors still have disrespect as a last resort. DRM cracking and gray market archiving is ethically defensible when the original owner abdicates their own legacy. No need to pass a law, just act quietly, effectively, and without asking permission.
And most people don't understand what they're agreeing to. That is a tragedy, but it is also an opportunity. We needed clearer language, better consumer info, and maybe even standardized term indicators on games. Imagine a different indicator showing preservable / server-locked / DRM-encumbered. We don't need the EU to enforce that, all we need is communities and platforms to demand it.


I'm not gonna deny that Ross was right about the problem, namely that it is unjust that people lose access to what they pay for, it is cultural vandalism to let historic titles vanish forever, and it induces seethe to see companies yank products from people with no recourse. However, you don't fix broken market incentives by breaking the market further, you don't restore trust by handing more power to regulators, and you don't empower gamers by reinforcing the very consumer infantilization that created the problem in the first place.
The same bureaucrats who spent the last two decades turning tech into a permissions-based nightmare are not the ones who will stop games from being killed.
You will stop games from being killed by treating fragile, revokable products as radioactive. By torching reputations and praising better alternatives and refusing to fund bad design. All you need to win this "war" is a spine, not a law.
 
Thor is that kind of programmer who's so prideful he'd choose to complicate his life and do things in a far more convoluted and time-consuming way than swallow his own pride and work through his old code to improve it and the ever-evolving needs and organization of his project as it develops.

I think Thor both wants games to not die but, as a shity retard developer, can't fathom spending the time re-working old stuff to change it to adapt to a change he assumed would be called of developers.

Thor is a bush league confidence man. What a faggot.
 
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