Unpopular Opinions about Video Games

More so a opinion on gamers and the like, but i fucking hate people who just parrot what a youtuber or metacritc says about a game without even trying to play it. With me I try to give games a decently fair chance going in, but I'm just annoyed by retards going "MY GAME HAS A 99 ON METACRITIC YOU'RE OPINON IS TRASH" or ""THIS YOUTUBER SAID X ABOUT THIS GAME SO I KNOW MORE ABOUT IT THAN YOU DO". Like what happened to playing games to decide yourself, now it seems many just look at what the youtubers or whatever say and just accept it.
 
sonic games has been a disaster for humanity as a whole
Chris and the Internet as a whole has made me detest Sonic. It's gross and tainted and fetishistic and I can't disassociate the crap I've seen from the actual product. The only other series that makes me revile in the same way is Fallout.
 
Chris and the Internet as a whole has made me detest Sonic. It's gross and tainted and fetishistic and I can't disassociate the crap I've seen from the actual product. The only other series that makes me revile in the same way is Fallout.
Fallout and Bioshock are two series that I enjoyed when they were new that've been just so surrounded with gay bullshit from all corners of the internet that I just don't want to hear about them ever again. I retroactively do not enjoy them.

Bioshock aged really poorly, anyway. The first game is a muddy-looking pretentious mess and Infinite is made for Redditors. I had fun with the second game, played it all the way through, can barely remember anything about it. I don't even think it had a final boss, it just kind of ended out of the blue. There were a bunch of points where you had to defend a Little Sister while she extracted Adam from a dead guy and those were pretty tough. That's about all I can recall. And that was the best game of that terrible series.
 
Fallout and Bioshock are two series that I enjoyed when they were new that've been just so surrounded with gay bullshit from all corners of the internet that I just don't want to hear about them ever again. I retroactively do not enjoy them.

Bioshock aged really poorly, anyway. The first game is a muddy-looking pretentious mess and Infinite is made for Redditors. I had fun with the second game, played it all the way through, can barely remember anything about it. I don't even think it had a final boss, it just kind of ended out of the blue. There were a bunch of points where you had to defend a Little Sister while she extracted Adam from a dead guy and those were pretty tough. That's about all I can recall. And that was the best game of that terrible series.
I still enjoy Fallout, and I won't let a bunch of trannies and SJWs ruin the enjoyment. That being said, I never thought Bioshock 1 was any good, and just like you, I can't really remember Bioshock 2, but it wasn't much fun for me either. Infinite felt like there's a good game, somewhere, buried beneath all that bullshit. The entire Bioshock series felt like someone went "Yeah, you know how System Shock 1 & 2 were awesome immersive sims? Let's take away all the 'immersive' and 'sim' bits and just make them slightly creepy, generic FPS games!", and that was the end of it.

Prey 2017 (or as it was originally going to be called, Neuroshock) is the only game I can think of in recent memory (besides the asskicking System Shock remake) that actually seemed to "get" what made the OG System Shock games so good.

Thread tax: The Nintendo Switch is only as popular as it is because it caters to manchildren and soyfags. As an actual gaming machine, it's behind even the Xbox One and PS4. It can barely even run the original release version of Skyrim at a stable framerate, and it's actually the worst way to play Skyrim (somehow worse than the PS3 version!) to boot.
The Switch isn't for anyone looking to do some legit gaming, it's for children (which is fine), and for soyboys who refuse to grow up (which is not).
 
Infinite felt like there's a good game, somewhere, buried beneath all that bullshit.
That's a good summary of everything positive I could ever say about Infinite. If I were trapped on an island with absolutely no other games but Bioshock Infinite, I could still extract some enjoyment out of it. A tiny bit. I doubt I'd finish it even if I were trapped there for like a decade. I'd end up really damn good at swimming and fishing, yet still have a save that's at like 30% completion by the time I get rescued.

But that's not the case, and we all have literally tens of thousands of games we can play right this second, so I have no room in my life for those games ever again.

My one issue with the Switch is the fragile controllers. Well, the fragile everything, but the controllers really put me off. I've really gravitated so much more towards PC nowadays, and it's nice to know that I can use any controller I own, ever, as long as I can adapt it to USB. I could plug in my ancient-ass childhood Gamecube controller and just make do if I really needed to.

Kind of ironic that the most kiddy console has the most fragile everything, isn't it? We're a far, far cry away from the durability of the Gulf War Game Boy.
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As far as Bioshock goes, I loved it, I loved the story and setting, I loved the novelization that went with it. But I don't think it's some high art. There's a few games I do think are genuinely smart, but it's not really one. It amazes me that people (Leftards that do nothing but play games) think it's some brutal takedown of Objectivism, but all it really says, that I remember, is that because there wasn't welfare/worker's rights the poor people got so poor that they revolted and tore it down, and it's muddled up with a bunch of magic superpower bullshit. It's certainly one way something like that can turn out, but it's not like some finely-written classic dystopian novel where the contradictions of an ideology bring the ideology down, or the ideology is explored in its full horror, or anything. It's just a decent horror-lite game where you walk around shooting things, gaping at some spectacular scenery, and listening to people spout off propaganda. It's "smart" by video games but it's way below the level of what you'd get in pretty much any other medium. Which is par for the course for vidya stories.
 
Inverting the camera controls is NOT a sin.
Might as well use 2468 to move and wasd Ctrl alt for interactions.
I still enjoy Fallout, and I won't let a bunch of trannies and SJWs ruin the enjoyment. That being said, I never thought Bioshock 1 was any good, and just like you, I can't really remember Bioshock 2, but it wasn't much fun for me either. Infinite felt like there's a good game, somewhere, buried beneath all that bullshit. The entire Bioshock series felt like someone went "Yeah, you know how System Shock 1 & 2 were awesome immersive sims? Let's take away all the 'immersive' and 'sim' bits and just make them slightly creepy, generic FPS games!", and that was the end of it.
Problem is crpgs were I think ground zero for sjw gamedevs back in the 90s and most crpg teams were filled with failed writers who wanted to be something bigger. Crpgs also contained a lot of moralfaggotry due to the different "ideologies", choices and endings and stuff, which makes it primetime for writers to shit it up with their own biases. Just like DnD trannies and coomers latched on to crpgs from day one and refused to let go, that leading into today's shitshow with fallout and the like, the tranny games. Also from personal experience crpgs are the easiest to play cause the combats never challenging and all of them are basically click dialogue boxes the game.
 
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It's agreed upon the OW community that Lucio's "The Floor is Lava" achievement/trophy is one of OW's hardest achievements yet.


It's actually not that hard in practice, even compared to other character achievements. You could boop people off maps, wallride, and have it count as a killing blow. It's actually quite fun to boop enemies off the map or an endless pit.
 
Problem is crpgs were I think ground zero for sjw gamedevs back in the 90s and most crpg teams were filled with failed writers who wanted to be something bigger. Crpgs also contained a lot of moralfaggotry due to the different "ideologies", choices and endings and stuff, which makes it primetime for writers to shit it up with their own biases. Just like DnD trannies and coomers latched on to crpgs from day one and refused to let go, that leading into today's shitshow with fallout and the like, the tranny games. Also from personal experience crpgs are the easiest to play cause the combats never challenging and all of them are basically click dialogue boxes the game.
Unfortunately, you're not wrong, especially on that last part. It feels like it's rare for CRPGs to have challenging combat that isn't just busted to hell and relies on exploits/cheesing the mechanics, all to service the "click dialogue boxes" filled with faggy proto-SJW writing. Even more so for 1990s/early 2000s CRPGs, there's a reason we largely only remember the first two Fallout games, Baldur's Gate, Planetscape: Torment, and Knights of the Old Republic I and II* ; these are the CRPG games that managed to be video games first and foremost, with the plot in service to the primary objective of making a fun game to play and experience, and the writing/lore being well-written and nuanced.

I know I've caught fire for this before, but I'll say it again: the original Doom game, and its glorified mission pack expansion, Doom II, are technologically impressive..for 1993. Duke Nukem 3D is a much better representation of the Build Engine's capabilities, and Marathon did far more for the gaming industry as a whole. Most modern FPS games (and many games in general) take their DNA from Marathon, Half-Life, Halo, or Medal of Honor, not Doom or any of the other Build Engine clones games.
Lest we forget, the entire "boomer shooter" genre was functionally extinct from around 2002 (with the release of Return to Castle Wolfenstein) until 2014 with the release of Wolfenstein: The New Order bringing it into somewhat of a "not too dead" state, and Doom was fucking irrelevant and forgotten about for almost a decade in the meantime, with the one game that tried something new (Doom III) being dragged through the mud by Doom fanboys. Without Wolfenstein: The New Order, Doom would still be one more irrelevant and largely forgotten IP.
It's also kind of telling that when John Romero made Ion Storm, one half of Ion Storm made Deus Ex, one of the best games ever made, and he had nothing to do with it. The other half, which was led by him, made fucking Daikatana, one of the worst games ever made. I remain convinced that John Romero and John Carmack have never ever actually been "good" developers, they just managed to get lucky once with Doom and again with Quake (Unreal was better!), and they haven't been relevant since Quake with good reason.

*this list is not comprehensive, but you get the point, I hope.
 
Unfortunately, you're not wrong, especially on that last part. It feels like it's rare for CRPGs to have challenging combat that isn't just busted to hell and relies on exploits/cheesing the mechanics, all to service the "click dialogue boxes" filled with faggy proto-SJW writing. Even more so for 1990s/early 2000s CRPGs, there's a reason we largely only remember the first two Fallout games, Baldur's Gate, Planetscape: Torment, and Knights of the Old Republic I and II* ; these are the CRPG games that managed to be video games first and foremost, with the plot in service to the primary objective of making a fun game to play and experience, and the writing/lore being well-written and nuanced.
I dont even like those games to be honest, when I think RPG I think number crunching, builds, exploits and buff/status manipulation, thats what I play RPGs for. I dont play them for the fucking story, I dont care and I hate this imposition most of the RPG fanbase has on RPGs being about the story and choices, especially CRPG fags and twitter sjws which is one of the reasons dungeon crawler is its own genre split off from CRPG.
I know I've caught fire for this before, but I'll say it again: the original Doom game, and its glorified mission pack expansion, Doom II, are technologically impressive..for 1993. Duke Nukem 3D is a much better representation of the Build Engine's capabilities, and Marathon did far more for the gaming industry as a whole. Most modern FPS games (and many games in general) take their DNA from Marathon, Half-Life, Halo, or Medal of Honor, not Doom or any of the other Build Engine clones games.
Then that fps genre died and got relegated to MTX pumped mainstream online only trash post 2019 while most fps these days are more Doom than the others, especially with orthogonal enemy design, fast movement and weapon power levels which seems to be making a resurgence.
Lest we forget, the entire "boomer shooter" genre was functionally extinct from around 2002 (with the release of Return to Castle Wolfenstein) until 2014 with the release of Wolfenstein: The New Order bringing it into somewhat of a "not too dead" state, and Doom was fucking irrelevant and forgotten about for almost a decade in the meantime, with the one game that tried something new (Doom III) being dragged through the mud by Doom fanboys. Without Wolfenstein: The New Order, Doom would still be one more irrelevant and largely forgotten IP.
Wolfenstein TNO was a lucky shot with the right hands after Wolfenstein 2009. Doom III was not something new, it was survival horror with trashy weapons which isnt something people expected from id and Carmack. Personally Doom III was Carmacks computer science project designed to get an A++ and a patent, not something made to be fun. Doom IV, the 2016 one was in dev hell being a COD clone before Hugo Martin took over the project in 2012 or 13. Boomer shooters were extinct cause people were too brainwashed by the grey shooter phase and online play.
It's also kind of telling that when John Romero made Ion Storm, one half of Ion Storm made Deus Ex, one of the best games ever made, and he had nothing to do with it. The other half, which was led by him, made fucking Daikatana, one of the worst games ever made. I remain convinced that John Romero and John Carmack have never ever actually been "good" developers, they just managed to get lucky once with Doom and again with Quake (Unreal was better!), and they haven't been relevant since Quake with good reason.
Carmack was Q and everybody else at id was James Bond, thats why it worked. Romero was incharge of aesthetics and some level design, American McGee made a lot of great levels, Sandy Petersen did great levels lot of others did too. Quake was a directionless doomed project and after it was made, miraculously good, lot of id quit while Carmack stayed. McGee quit and made Alice, Romero quit cause of leadership problems and made Ion Storm. I wouldnt even say Ion Storm was good because of Romero, it was good cause of Looking Glass veterans. Looking Glass veterans should still work though cause they make some great fucking games, Deus Ex, Bioshock and all that jazz, fuck black isle studios or Bioware or all that shite. Looking glass made some of the best sims in the business along with Maxis and its veterans made good sims even before they joined, stuff like silent hunter 2.
 
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