Problem is crpgs were I think ground zero for sjw gamedevs back in the 90s and most crpg teams were filled with failed writers who wanted to be something bigger. Crpgs also contained a lot of moralfaggotry due to the different "ideologies", choices and endings and stuff, which makes it primetime for writers to shit it up with their own biases. Just like DnD trannies and coomers latched on to crpgs from day one and refused to let go, that leading into today's shitshow with fallout and the like, the tranny games. Also from personal experience crpgs are the easiest to play cause the combats never challenging and all of them are basically click dialogue boxes the game.
Unfortunately, you're not wrong, especially on that last part. It feels like it's
rare for CRPGs to have challenging combat that isn't just busted to hell and relies on exploits/cheesing the mechanics, all to service the "click dialogue boxes" filled with faggy proto-SJW writing. Even more so for 1990s/early 2000s CRPGs, there's a
reason we largely only remember the first two Fallout games, Baldur's Gate, Planetscape: Torment, and Knights of the Old Republic I and II* ; these are the CRPG games that managed to be
video games first and foremost, with the plot in service to the primary objective of making a fun game to play and experience, and the writing/lore being well-written and nuanced.
I know I've caught fire for this before, but I'll say it again: the original Doom game, and its glorified mission pack expansion, Doom II, are
technologically impressive..for 1993. Duke Nukem 3D is a much better representation of the Build Engine's capabilities, and Marathon did far more for the gaming industry as a whole. Most modern FPS games (and many games in general) take their DNA from Marathon, Half-Life, Halo, or Medal of Honor, not Doom or any of the other Build Engine
clones games.
Lest we forget, the entire "boomer shooter" genre was functionally extinct from around 2002 (with the release of Return to Castle Wolfenstein) until 2014 with the release of Wolfenstein: The New Order bringing it into somewhat of a "not too dead" state, and Doom was fucking
irrelevant and forgotten about for almost a decade in the meantime, with the one game that tried something new (Doom III) being dragged through the mud by Doom fanboys. Without Wolfenstein: The New Order, Doom would still be one more irrelevant and largely forgotten IP.
It's also kind of telling that when John Romero made Ion Storm, one half of Ion Storm made Deus Ex, one of the best games ever made, and he had nothing to do with it. The other half, which was led by him, made fucking Daikatana, one of the
worst games ever made. I remain convinced that John Romero and John Carmack have never ever actually been "good" developers, they just managed to get lucky once with Doom and again with Quake (Unreal was better!), and they haven't been relevant since Quake with good reason.
*this list is not comprehensive, but you get the point, I hope.